Following up yesterday’s Life gain deck . . .
I got a lot of good feedback from people on the life gain deck build, and I wanted to release another build of it. I decided to do so in a separate post because most people would check back to the first article if I just edited it in there. While I said that I wasn’t too keen on going the aggro route with the life gain deck, my friends had some good advice and made me take a look at the build one more time.
Draw. Life. CRUSH.
Creatures (20)
- 4 Cathedral Sanctifier
- 4 Centaur Healer
- 4 Rhox Faithmender
- 2 Craterhoof Behemoth
- 2 Thragtusk
- 4 Elvish Visionary
Spells (17)
- 4 Azorius Charm
- 3 Saving Grasp
- 2 Sphinx’s Revelation
- 4 Heroes’ Reunion
- 4 Chalice of Life
Land (23)
- 2 Plains
- 1 Island
- 3 Forest
- 4 Temple Garden
- 4 Hallowed Fountain
- 3 Glacial Fortress
- 4 Sunpetal Grove
- 2 Hinterland Harbor
Sideboard (15)
- 2 Natural End
- 4 Dramatic Rescue
- 2 Elixir of Immortality
- 4 Fog
- 3 Rootborn Defenses
The new build does relatively the same thing, but it switches out cards like Mind Sculpt and Think Twice for a more aggro strategy. Four Elvish Visionary and 4 Azoriuos Charms sneak their way into the deck, along with Thragtusk which I SAID was too slow last time. The added creatures give you more of a boar presence, and with 2 Craterhoof Behemoths you can end the game later on when you’re just sitting back gaining tons of life.
This strategy is much more explosive than milling your opponent and also makes the deck less susceptible to cards like Slaughter Games. I’m still not sure on which mana to use, so if you can help me to fix it up, I’d appreciate it. In the sideboard I decided to go with Rootborn Defense since countering a Supreme Verdict is impossible, and I also threw in Natural Ends to deal with cards like Detention Sphere that could take out my Chalice of Life/Death against a control opponent.
So what do you think? Would the Mill strategy work better, or the Craterhoof Behemoth one? Please vote below or leave a message to let me know what you think.
I also want to note that the deck is still incredibly cheap, coming in at around $270 or so, if not cheaper.
I think right now, this will work great. Once we have some Dimir, your mill idea will work fantastically, but right now, in my experience with mill, the Control type decks were able to draw things faster than I was able to mill them.
|In Yugioh the new decks just pummeled the older ones, and I’m afraid that with Gatecrash out, my Return to Ravnica/Avacyn deck will be rendered useless. Can old cards still compete with new ones?
I think so. There are some cards that will cause you problems, but of you fine tune it it can still win a lot of games. My friend used an Innistrad block GW aggro deck with cards like Silverblade Paladin, Rancor, Strangleroot Geist, and Wolfir Silverheart and still managed to win events despite not having all the new cards. Just be sure you can build a good sideboard for the current metagame out of the cards you do have.