A New Frontier – Unrivaled: The Impact of Rivals of Ixalan on Frontier

“A New Frontier” is a series of articles based around the MTG format created by Hareruya and Big Magic in Japan that uses only cards with the new border from the M15 set and onward. In these articles I plan on follow the results from tournaments, talk about viable decks in the format, as well as powerful cards. I hope to do at least an article each month with updates on the format, results, as well as the current status of its popularity. Please keep in mind that these are merely exploratory articles and that the Frontier format is still trying to find its footing. It could end up doing very well and develop a following like EDH has, or become just another footnote like Tiny Leaders.

 

Things aren’t going too well for me in season 4 of the Untap open league, but that’s to be expected when you play an untested deck and don’t end up having enough time to iron out the kinks. I wanted to use some new cards from Rivals of Ixalan, and because of that I made some bad card choices due to the lack of information. Rivals of Ixalan had only been out for a week or two when season 4 of the Frontier Untap League went live, so I had to make do with what I had. Sure I could have played with my top 4 deck from season 3, but I wanted to try something different. Hareruya still hasn’t had their God of Frontier tournament yet, and as it will be happening in March towards the later part of Rivals of Ixalan standard, it should give Frontier ample time to explore the new cards as well. What I aim to do today is to give you a look at what we can expect in the format in the future from this set. Not much showed up in season 4 of the Untap League, but luckily we have a few tournaments from Hareruya to look through as well.

 

Rivals of Ixalan Power Rankings in Frontier

 

I’ll be covering all rarities and all card types in this article, as well as the possible financial impact of RIX on Frontier cards. Just as before, I’ll be using a ranking system to categorize all of my picks. Please keep in mind I’m not talking about cards that will be only in Tier 1 or Tier 2 decks, but that could fit into a variety of strategies.

The highest level, 5 stars, are strong cards that you’ll see all around the Frontier format in various decks. These are probably 4 ofs, and will probably be the first cards to see a spike this format takes off.

At 4 stars, we see cards that are still powerful but are usually confined to 1 or 2 decks. This could be a combo piece that only fits in one deck (but is incredibly powerful), or a card that can only reach it’s full potential with a deck built around it to support it. Once it gets going though it’s almost impossible to get rid of.

For 3 stars, we have cards that are showing up more in the sideboards than the main boards, but depending on the metagame they could show up and be potentially good against a large variety of decks. These are cards that could be silver bullets against certain strategies, but also be weak to other cards unintentionally.

Once we get to down to 2 stars, we start to see fringe playable cards that are good in the lower tiered decks, but probably not a first choice or even the best choice for that deck. You’ll rarely see these 2 star cards played.

1 star is a card that will probably NEVER show up in the format. For the sake of time, I will be focusing mainly on 3-5 star cards and only briefly touching on 1 and 2 star cards when they become relevant.

At the end of the article I’ll also be discussing which cards in Frontier become stronger as a result of cards from Amonkhet, and I’ll speculate which archetypes will see an increase in power.

 

5 Star Cards

  • Jadelight Ranger

 

Jadelight Ranger

I believe that Jadelight Ranger has the potential for the biggest impact in Frontier from Rivals of Ixalan. The most obvious application would be in a merfolk deck, but that deck isn’t quite a tiered deck yet and needs more testing before it makes the big time. I’ve already seen it showing up in some Hardened Scales decks since it can potentially become a 6/5 when it comes into play, but I think it would also be a good card to have in some midrange beatdown strategies such as Temur, Jund, or GR monsters. I see it as a roleplayer in quite a few decks, which is a textbook 5 star card even if it doesn’t become an all star.

 

4 Star Cards

  • Rekindling Phoenix
  • Ghalta, Primal Hunger
  • Kumena, Tyrant of Orazca
  • Merfolk Mistbinder

Rekindling Phoenix

Rekindling Phoenix is another card that has quite a few applications. It fits well in almost every R/x beatdown deck and would also be fine in a decks like Ramunap Red/Atarka Red as an anti-sweeper card. It’s a good body with a decent cost, so I’d expect it to show up more in the future. Will definitely be a 4 of in any deck that plays it.

 

Ghalta, Primal Hunger

Ghalta, Primal Hunger is another card that I think will see more play as midrange asserts itself more. GR monsters could easily play it, as well as Abzan if it wanted to. Sure it dies to Murderous Cut and Vraska’s Contempt, but landing this big dino early is almost as as scary as an Ulamog or Emrakul. I really like it with Sin Prodder and Combustible Gearhulk in a GR monsters deck.

 

These last 2 will only fit into the new Merfolk archetype, but they’ll definitely be 4 ofs or a major part of that strategy. I think the strategy needs some tweaking to reach tier 2, but if my hunch is correct, then we should be seeing some more Merfolk in Dominara which will make these quite good in frontier. If you’re a fan of them in modern, I recommend picking them up on the cheap before Dominara is spoiled.

 

3 Star Cards

  • Warkite Marauder
  • Dire Fleet Daredevil
  • Fanatical Firebrand
  • Deeproot Elite
  • Thrashing Brontodon
  • Angrath, the Flame-Chained
  • Hadana’s Climb

 

The card with the most impact at the 3 star level is going to be Hadana’s Climb in my opinion. The Hardened Scales archetype is going to absolutely love this. Play a Turn 1 Scales, a turn 2 Hangarback Walker/ Walking Ballista with two counters, and then drop this on turn 3 to flip it. Great way to give your already scary creatures evasion and end a game quickly. I expect many Hardened Scales players to pick this up and play it as at least a 3 of.

 

Warkite Marauder

Warkite Marauder has some potential in Bant Humans, as well as UW flyers since it effectively protects itself from any potential flying blockers early on. It’s also not bad later in the game when you can’t swing through an opponent’s bigger bodies. It might run into some problems against Smuggler’s Copter, but which deck doesn’t struggle with that vehicle?

 

Thrashing Brontodon

I’m a big fan of Thrashing Brontodon in green beatdown/midrange strategies for it’s 3/4 body, but the ability is also incredibly relevant. Being able to have a beater in your main deck that can take out a Search for Azcanta, Smuggler’s Copter, or Ensoul Artifact is incredibly useful. Good card for non human Bant Company, Abzan, Jund, and any other green deck.

Deeproot Elite is another card that I think can become rather strong in Frontier in the future, but its future will hinge on what’s printed in the next few sets, just as Kumena and Merfolk Mistbinder’s are. Will be a 4 of, but will struggle against cards like Fatal Push and Reflector Mage in this current meta.

 

Fanatical Firebrand and Direfleet Daredevil should both find their way into red Frontier decks eventually. Firebrand might not be the best call for Ramunap Red or Atarka Red players over cards like Monastery Swiftspear, but I’m not going to overlook the possibilities of Mono red goblins showing up again in Frontier either. It has good good synergy with Foundry Street Denizen and Goblin Pile Driver, and can throw damage into an opponent’s face which is useful.

As for Dire Fleet Daredevil, it seems like a decent card for red to use against spell heavy decks like control, stealing their draw spell or burn, but I think it could also be used in the mirror match to take an opponent’s Atarka’s Command and use it for your own for an alpha strike. Will it be used as a 4-of? Probably not, but in certain metas is can be really good.

 

Angrath, the Flame-Chained

So many possible applications with Angrath. First and foremost I see it as SB card that Grixis control decks want to use in the control mirror. It destroys opponent’s hands while also hitting their life total. It’s also a good card in Jund or Mardu midrange decks that are skewing more to the controlling side. Wiping an opponent’s board then having them play a big beater only for you to steal it the following turn can be soul crushing. Even better if you take their last creature and sac it if it has a cmc of 3 or less.  His ultimate is also a very scary ability against delirium, Dredge, and Rally decks that seek to fill up their graveyards a quickly as possible. More of a meta card, but he has the potential to be very very good. I might just brew with him in the future.

 

Best of the Rest

  • Baffling End – With Dromoka’s Command rather common in the format, it isn’t as good as it seems to be in standard, but nonetheless I think decks like Starfield of Nyx are always happy to get more playable enchantments.
  • Zetalpa, Primal Dawn – Zetalpa showed up in a modern Soulflayer deck, and I’ve heard of people testing it out in Frontier, but aside from that I think it will be stuck in janky Reanimator decks. Might find a home in the future, but not this season.
  • Nezahal, Primal Tide – another good finisher for control decks in the vein of Aetherling. Being able to protect itself its nice, and it shouldn’t have a problem doing so against other control decks. Faster clock than Sphinx of the Final Word, and gives you more card advantage in mirrors. The discard outlet also helps with Delve spells like Dig Through Time.
  • Silvergill Adept – Again, could be really good if Frontier gets a few more playable Merfolk. Definitely a high chance of becoming playable.
  • Ravenous Chupacabra – Good target for God Pharoah Gift decks or those with other kinds of recursion, but probably a little under powered for Frontier.
  • Twilight Prophet – possible include in more controlling token decks, probably will show up if vampires ever becomes a thing in Frontier. Good card advantage and pressure without attacking.
  • Blood Sun – Shutting down fetches is good, and it also hits a lot of the new utility lands like Adanto and Azcanta, but probably too slow. I see it more as sweet deck tech for Starfield of Nyx decks, and maybe ok in heavy removal based decks that struggle with man lands like RW control.
  • Wayward Swordtooth – This is one of my favorite pet cards from the set. I set off to brewing a new archetype from it, and I feel like I’ve succeeded. It has single handedly made Landfall decks playable in my opinion, and reduces the need for overloading on mana dorks in ramp decks. It has crazy synergy with Tireless Tracker as well. I wouldn’t be surprised to see ramp make a comeback in the coming seasons.
  • Azor, the Lawbringer – Not sure if the potential life and cards are worth playing Azor over Nezhal or Sphinx of the Final Word, but it’s definitely another choice for Esper and Jeskai control players. Maybe good for the dragon based decks? Ojutai curves into him nicely and puts your opponent on a faster clock than Nezahal which can be blocked.
  • Path of Mettle – Another brew worthy card. I don’t think it will be that great in aggro decks, but should be decent in card for midrange. It clears the board of tokens, and if your opponent is swinging with just one creature a turn you can fend off damage for ages.
  • Arch of Orazca – Good utility land that will probably show up as a one of in a few decks, but probably those not able to run Search for Azcanta. Maybe Mardu and Jund control decks?
  • The Immortal Sun – It’s not quite a Staff of Nin, but if you’re facing down a deck like RW superfriends or some other Planeswalker heavy deck I think this is a great card. Too bad Abrade and Kolaghan’s Command is so common in the format. Not good in the current meta, but could be alright against a future midrange meta.

 

Shifting Power Levels

 

While it doesn’t seem like Rival of Ixalan has made that much of an impact on Frontier, I think it does a good job of setting the stage for future competitive archetypes like Vampires and Merfolk. We don’t have a lot of all stars, but we do have quite a few versatile cards. So how will it effect the current meta? Let’s see which decks are the winners and which are the losers.

 

  • Hardened Scales – UP. With both Jadelight Ranger and Hadana’s Climb, Hardened Scales gets a shot in the arm that might prove to be what it needs to jump back into tier 2. The 3 color change might hurt it though, but I think things will end up alright.
  • Bant Company – UP. Warkite Marauder lends itself well to the archetype, adding to an already impressive line up of powerful creatures and good tempo effects.
  • Jeskai/Esper Control – UP. Azor and Nezahal lend themselves pretty well to the archetype, but lately it seems like these players are usually using Approach of the Second Sun to close out games.
  • Grixis/Jund Control – UP. Angrath is a good card for both of these decks, but so is Phoenix. Whether they will be main board or sideboard cards is yet to be seen, but I think some decks will find space for them.
  • Red Aggro/beatdown – UP. Not to much the Atarka versions, but the slightly bigger ones running Hazoret or the more synergistic ones like goblins will get a boost. Phoenix, Daredevil, and Firebrand will show up from time to time. The archetype is getting much more versatile.
  • Green/X ramp – UP. I’d like to say that Ramp is getting better thanks to cards like Jadelight Ranger and Wayward Swordtooth. We’re not talking tier 1 mind you, but it should be out of ‘jank’ range now and on its way to becoming competitive. Just needs to stay alive long enough.
  • Bant Starfield – DOWN. While it could out meta one week when people weren’t prepared for it, there are so many enchantment hate cards for it now that I don’t think it would survive long. Not to mention Back to Nature destroys it.

 

I did quite a lot of power shifts last time but I don’t think the other archetypes I haven’t covered will change that much. However, if you have some other observations about the format and how Rivals will effect Frontier, I’d like to hear about them down below. The Frontier Untap League is going into its final week of swiss for season 4, which means that season 5 won’t be too far along now. If you’ve been meaning to join in the fun of Frontier, this is a good time to do so. Join our Discord server and talk about the various decks and strategies, and in about 2-3 weeks, play in our league tournament! All you need to do is make a Discord account and we can add you to our group (https://discordapp.com/channels/343099251242303489/343154228035846147)

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